The Venue
Many other pages accessible from the Virtual (pre-)Incubator explore not only various media oriented opportunities, but interactivity, connectivity, affiliation and services provided virtually or remotely, particularly online or telephonically. But, surely, are there no more opportunities to be found in the real world? This page will focus upon the opportunity for similar goods, services and tie-ins, catered Onsite to clientele, or even through any sort of permanent location or venue.
CASA Online local people matching services and interactivity also available by the local computer telephonic access franchises could be attractively enhanced by extended CASA fun activities Onsite and Offline. Indeed, as important as are social stimuli from other people, there are other environmental stimuli intrinsic to situation.
This is a business proposal for a physically located optimized indoor social environment franchise chain or themed mall, with an emphasis upon play for all ages, some sort of version of the Discovery Zone or Exploratorium could also be adapted for all age groups, to compete with, well, every other impractical expenditure beyond basic survival, to target progressively older age groups as the day wears on, thus serving an untapped adult market, not to mention the young adult market where there is still a lack of good alcohol free venues.
People are no longer as excited any more about the old Disco dance clubs. And everybody knows that restaurants have the highest failure rate among all categories of new business start-up. Indeed, people are staying home to watch movies on Cable and play videogames. Novelty, utility and amusement value are all crucial, and demand real innovation, to achieve customer satisfaction in order to coax people to spend money out, and keep coming back for more.
The Venue, with it's own street entrance to remain open after hours, is also to offer attraction for hotels, Convention Centers and malls, and a better, cheaper and more imaginative starting point for serving economically depressed and poorly located cities and towns that have hither too courted unresponsive tourism by opening Aquariums, Amusement Parks, and major Convention Centers with fiscally disastrous results, even whole sale civic bankruptcy.
Public and Non Profit backers can join with Private Sector Venture Capitalists according to the Social Entrepreneurship model, so that The Venue can also serve as civic center and meet crucial needs of the community.
And businesses might benefit from The Venue private and in-house.
Corporations, office parks and residential complexes may even contract for in house The Venue facilities to serve a range of needs, from Day Care through to Brainstorming, business lunches and dinners, ongoing promotions, and Health Club.
A 24 hour healthy and tasty buffet with juice bar, inclusive, will also always be a hit.
One legitimate concern must be
that grownups do not all play nice together any more than
children. Perhaps, somewhat worse. And this is a job for the
CliqueBusters
TM
...
Also, given a large enough user base, compatible groups can be booked in advance, using CASA. Because local computer telephonic CASA access franchises will be doing the promotion and reservations. Groups booked in advance can also include parties, classes and seminars, as well as Corporate and other brainstorming sessions, with all the needed facilities provided. CASA profiling matching and Social Network Optimization will also be integral to corporate and educational use of the The Venue.
As to describing and explaining the motivation behind the untapped and perhaps unsuspected entertainment demand nevertheless here asserted, 'Recreation' has sometimes been defined as the desperate effort to recover from one's Exchange Valuable job, on one's own time and at one's own expense. And 'play', by contrast may be defined as the Use Valuable amusement and edification of anything done for it's own sake, without any sort of outcome or concern there of. In short, barf rides, passive speciation and consumption are eschewed in favor of interactivity with others and the environment.
Observably, the responsiveness for adult play may seem to differentiate from that of children in a need for slightly greater intricacy and interaction for engaging creativity and concentration without a lot of structure. And there are many strategies to cultivate such interaction. From sophisticated VR-like Hyper Instruments and ruggedly constructed interactive sculpture exhibits, to various modular Rube Goldberg toys already on the market. Also various props, costume, and gag items often help release the proverbial Inner Child, and bring out our better nature, at any age.
Digital photography and video bay plus The Penny Stock Arcade TM,
Onsite and even real time real space versions of all the Online interactivity and fun and games of CASA. murder mystery parties, 'stalker' games, and even LARP, live action role playing and Improv.
For those of us with a low boredom threshold, mindless repetitive activity at the gym, too much like the job we hate for the cash we need or whatever social aggravation just to maybe get laid, such active diversions as bumper cars and Laser Tag, better still, with real lasers, squirt guns and Nurf all can provide good exercise and stress release, provided a safe environment, and no waiting in line. Patrons will hunt one another and evade prowling attack robots rolling through a distorting mirror Labyrinth of fire fountains and water falls, massaging shower heads, fog generators concealing Jacuzzi hiding places for ambush and sniping, a glass swimming pool with artificial surf, and other such Water Park gimmicks as will not require undue extra safety supervision, nor any waiting in line, can also be integrated into the surrounding mock combat environment within the Biospheric Ecological Science Fiction motif, promotion in support of The Green Pro-Space Agenda.
In keeping with the Marketing strategy of increasingly mature targeting as the day waxes into evening. The Laser Tag labyrinth will also feature automated interactive updates on such quaint nostalgic Carney Funhouse style including along with the classic decorative mirrors and spectacle, obstacles and moving unstable flat surfaces and stairs, undulating, rocking, dropping and tipping and other various “floor tricks,” spinning disks and rotating barrel passageways and obstacles, strategically located joy buzzers and other harmless booby traps, jumpout surprises, optical illusions, sound effects, shoots, slides and risqué gimmick booby traps on passages at close quarters including eerie wind tunnels with air-grates, startling floor mounted ducted air jets for blowing up skirts (or kilts or robes), together offering every pretext for Chivalrous assistance and support and occasion for abrupt body contact, flirtation and provocation. Even the ultra-mild kink of non lockable groping cages, Nerf restraints, and feather dusters.
Optionally, Japanese style high tech "Coffin Motel" enclosed bunk bed cubbies, complete with cable or satellite TV, videophone, and Internet access built right in, can be included in the venue design to be rented out cheaply to patrons at will, and even resold and delivered for home use.
An on site automatic mini Pharmacy will vend a range of fine products, and offer information on the inherent trade-offs to each method of STD and pregnancy prevention. In the process, an interactive CASA questionnaire will provoke responses for additional data gathering and profiling. As in many Singles Clubs, there will be ongoing promotion of Safer Sex awareness and Reproductive Choice, and sponsorship of an ongoing blood drive rewarded by free STD testing results, which can even be photo documented in hand and Onsite.
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